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Showing posts with label dds. Show all posts
Showing posts with label dds. Show all posts

Saturday, November 5, 2011

Plugin system

Plugin system added to dge.

Developed Plugins:
  • Assimp for model loading
  • DevIL for texture loading
  • DDS loader, fast and cheap plugin for loading dds files
Assimp plugin in action, loaded knight.md2 model

Friday, March 18, 2011

Textures

i wrote a .dss loader for dge without using any 3D party library. and I 'm implement compressed textures in OpenGL renderer

for implementing virtual texture in engine I must write a basic scene manager and some basic scene nodes like as camera and static meshes.
loaded compressed texture (with format DXT1) in OpenGL 3.x renderer