i wrote OpenGL 3.x, OpenGL 4.x and Direct3D 9 renderer for the dge and also i wrote my own OpenGL extension loader for both windows and linux platforms. this extension loaders works very fast and loads only required extensions by dge
the next step is writing a texture format for internal use of dge. i decided to use texture compression by default, because i want to implement virtual texturing in the dge as the next step. at now I'm work on the an Image Toolset for dge in the MFC
first triangle using OpenGL 3.3 under windows |
first triangle using D3DX9 under windows |
No comments:
Post a Comment