i wrote OpenGL 3.x, OpenGL 4.x and Direct3D 9 renderer for the dge and also i wrote my own OpenGL extension loader for both windows and linux platforms. this extension loaders works very fast and loads only required extensions by dge
the next step is writing a texture format for internal use of dge. i decided to use texture compression by default, because i want to implement virtual texturing in the dge as the next step. at now I'm work on the an Image Toolset for dge in the MFC
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first triangle using OpenGL 3.3 under windows |
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first triangle using D3DX9 under windows |
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